How-To’s

How-To’s Guides

Referance

You can run Viewport 2.0 using OpenGL, DirectX 11 or OpenGL Core Profile mode.

In Maya 2016 Extension 2, you have a choice of OpenGL- Core Profile (Compatibility) or OpenGL – Core Profile (Strict).

OpenGL- Core Profile (Compatibility) is only available on the Windows and Linux platforms, and supports features from both:

  • OpenGL 2.1 and below
  • OpenGL 3.2 and above

OpenGL – Core Profile (Strict) supports features from OpenGL 3.2 and above, and is the default on the Mac OS X platform.

See Rendering engine for more information.

To run Viewport 2.0 in core profile mode, select Windows > Settings/Preferences > Preferences to open the Preferences window, and from the Display category, select either OpenGL- Core Profile (Compatibility) or OpenGL – Core Profile (Strict) as the Rendering engine.

Windows > Settings/Preferences > Display